GAME DESIGN DOCUMENT
Memegame
Memegame
Authors:
Joshua
Fraser
Brendon
Resheske
Rimaskeb
Cobson-Cobbold
Game Concept
Memegame is a
multiplayer game that aims to make a movement on a map which can be designed by
the players choice. Up to four players can play against each other on the map
containing many platforms and obstacles that players may use. There are a
variety of weapons that players can use to dispatch their opponent as well as
positive and negative power ups which may be utilized to gain an advantage.
Genre
Memegame is a
small race to the finish board game.
Design Goals
For our board
game the two main design goals
1. Game board that tells an actual story
progression the gives the players several path choices depending on the game
layout from the players
2. Relatively simple to understand and easy to
start game play. We intended for the
audience to easily relate to the ideas and concepts; meme content is relevant
to modern culture.
3. Memes are a large part of modern pop culture,
but are quickly changing. The game was
designed to be adaptable to future variations of memes. This design could also be implemented into a
digital game where the users have the ability to customize the game to the
memes they desire.
4. The game design does not include a game
board. The first version of the game
included a monopoly-like board which limited the players to only once specific
board. We changed this to include game cards
instead of a board. Now, the board is
made up of many game cards placed side by side.
5. A lot of modern board games are designed where
people take turns executing actions, then they wait for their again. We addressed the problem by allowing each
player to actively participate in each turn.
With these in
mind we hope to achieve a game that brings players fun, immersion, competitive
and power.
Target Audience
Our game is
target towards social gamers who enjoy playing competitive games amongst
friends. It is appeal to the market of gamers who currently play games such as
board games. The game will be suitable for the large portion of people who are
interested in purchasing board games.
Additionally,
this game targets players who prefer smaller games which are easier to set up,
and easier to break down. This game
could be played multiple times over the course of an evening. The simplicity of the core mechanics will
make the game more appealing to our target audience.
Flow Chart
Game flow summary
1. Players first design the layout of the game
board.
2. Player select the character to use during game
play
3. Player will roll a dice to begin
4. There are some obstacles during game and
various operation to be perform during game play
5. The first player to make it to the exit wins
the game
·
Picture
of the game board.
Narrative
Memegame recognises
no particular narrative. Memegame is
targeted to players who prefer shorter game time and easy game breakdown.
World and Settings
The game world
consists of game cards. Each world may
be sorted and arranged as the players see fit.
The game cards represent the only places a player can be at one time;
players cannot leave the game world. Cards
may consist of a meme which instructs players on actions which must be
immediately taken. Game cards may also
be blank, ending the player's turn.
World Objects
The world consists of meme cards only. The only thing players hold is the distance
from the finish, relative to their opponents.
Some meme cards allow players to make a choice between knocking back an
opponent, or boosting themselves forward.
The player may choose to use this item as they see fit.
Objective
The objective of
this game is to reach the finish before any of your opponents do. The
first one to the finish wins.
Core Mechanic
Originally, the
core mechanic was developed unintentionally.
The later revisions of the game focused on it. As shown above in the flow chart, the core
mechanic revolves around players allowed to interact during every single
turn. If it is your turn, you are guaranteed
to interact with the game world. If it
is not your turn, you are likely to interact with the game world.
This is an
example of one game turn:
·
Player
one starts the game, rolls the die and moves their character. They land on a
green meme which gives them an extra turn.
·
Player
one rolls again, moves again, and lands on a blank space.
·
Player
two rolls the die and lands on a meme which allows him to send player back by
the number on a die roll.
·
Player
one now needs to roll a die to fall back a number of spaces, and take the
action presented on the card they landed on.
This will continue until the turn is over. The core mechanic of the above example is
that player one was granted a turn when player two forced player one
backwards. These actions are to be
repeated until everyone has completed their turn. Additionally, players may grant other players
turns via meme cards, so this process may take significant time to finish,
allowing all players to participate.
Game Rule Book
Memegame
1. Introduction
•
Memegame is a multiplayer game
that aims to make a movement on a map which can be designed by the players
choice. Up to four players can play against each other on the map containing
many platforms and obstacles that players may use. There are a variety of
weapons that players can use to dispatch their opponent as well as positive and
negative power ups which may be utilized to gain an advantage.
•
Memegame is designed for two or
more players.
•
The average duration of one
game is five to ten minutes.
2. Game
Contents
•
Meme
cards
•
Start
and finish cards
•
Two
dice
•
Player
pieces
•
Rulebook
3. Game
Setup
•
Players
need to set up the board first. The board is arranged by shuffling the meme
cards and placing them on a flat surface connecting them sequentially. There should be a road from the start card to
the finish card.
•
Players
all start by placing their game pieces on the start card.
4. Starting
a game
•
Players
roll a die to determine who takes a turn first, then the next player is chosen
by a clock-wise location.
5. Gameplay
and Turn Sequence:
•
The
sequence of actions is shown below.
Move
Resolve Combat
•
Players roll a die when it's
their turn.
•
Turns may be created due to
other player's actions, all turns must be executed immediately until no more
turns and actions remain.
•
When the turn ends, the next
player (clockwise) will begin their turn.
6. Special
Conditions
•
When
a player lands on a blank game card, their turn ends.
•
When
a player lands on a meme card, the action must be executed immediately.
•
Actions may result in other
actions, continue until none remain.
7. Winning/Scoring
•
The
winner is determined by the first player to reach the finish. Games will always result in a clear winner.
8. Gameplay
Variations
•
The
game board may be edited as the players see fit. Bridges may be put between game cards to
allow players to take shortcuts. More or
less meme cards may be placed depending on the players needs.
9. Examples of Gameplay
Three players get together and shuffle
the cards. They put down blank cards and
meme cards semi-randomly. The player then take turns rolling a die to see who
goes first, since highest wins and player one rolled a six, he goes first. Player one rolls a three and moves ahead three
spaces. He lands on a red card which
gives another player an immediate turn.
Player three is delighted to hear he is chosen to take an immediate
turn. Player three rolls a four, lands
on a blank space, and ends his turn.
Since only a single turn was executed, it is now player two's turn,
because he is in the next clock-wise position to player one. Player two rolls a six and lands on a green
card which immediately gives him another turn.
He rolls a three, moves, and lands on a meme card which forces him to
roll to go back a number of spaces. He
rolls a three again, and move back to his card that gave him another turn. He takes this turn again and rolls a
six. He lands on an empty space ending
his turn. Player three now gets his
turn, he rolls a six and lands on an extra turn, rolls again and find that he
landed on the finish! Player three wins the game.
10. Credits
Memes
created with memedad.com and imgur.com.


































