Image of the game
Rules
Start/Base
Rules:
1.
Players roll die to see who goes first, highest wins.
2.
First player chooses space station location to start, clockwise to
choose locations afterwards.
3.
Players automatically start at the nearest game square to the chosen
space station.
4.
Players gather three different resources: Crystals, Dark Matter, and
Anti-Matter.
5.
Each space station generates two of the three types of resources.
6.
Players own the space station given they own the connected game square.
7.
Players start out with a single space ship. Space ships are required to move along the
map.
8.
Resources are gained at beginning of the turn.
Building:
1.
Settlement costs 2xC, 2xA, 1xD.
2.
Spaceship costs 1xC, 2xA, 1xD.
3.
Space station costs 3xC, 3xA, 3xD.
4.
When building a spaceship, the place can choose which settlement to
start it at.
Movement:
1.
Spaceships may move onto a desired 1x square if the die rolled is
between 1 and 3, inclusive.
2.
Spaceships may move onto a desired 2x square if the die rolled is
between 4 and 5, inclusive.
3.
Spaceships may move onto a desired 3x square if the die rolled is equal
to 6.
Turns:
1.
Player gains resources at the beginning of the turn. Afterwards, players
may choose to construct ships and settlements.
2.
For each owned space ship, the player rolls a die. The player may move onto the square if the
movement rules are met.
Fighting:
1.
Players can attack at the beginning of their turn, if they choose to do
so, they cannot move during this turn.
2.
If attacker rolls 4 through 6 inclusive, the defending spaceship will be
destroyed.
3.
Each attack costs 1xA, 1xC.
4.
A black hole gun can be used to acquire resources of another
player. While the black hole gun is
deployed, the player who owns the black hole gun gains the resources of the
other player on resource gain.
5.
The black hole can be removed by bringing a space ship back to the
settlement. One turns worth of resources
is guaranteed to be lost.
6.
In order for a player to attack and kill a settlement, a 6 must be
rolled.
Balance:
-
Make spaceship more expensive to make, giving players more incentive to
build settlements.
-
Have 2x resources more abundant, to make it actually count what is
rolled.
-
Spaceships don't gain resources, only settlements do. Players start out with the cost of 1
settlement.
-
Settlements must be adjacent to other owned settlements.
-
First person to 5 settlements wins.
Should encourage players to fight more.
-
GAME IS NOT VERY FUN. It's too
complex. We need to remove player
ability to get back into the correct zone of 'Flow'.

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