Space Pirate is a navigation course through space and there is a lot of obstacle a player come across when navigating.
- The core mechanic/ Action :moving
- How is it interactive :The player need to navigate through a course
- Goal of this game is to make the player feels happy when he/she finish the course
- The challenge is how the player over come the obstacles.
ACTION
Navigation through Space
GAME PLAY
- Each has a turn to roll a dice, The the player with the highest number on the dice being the game.
- The same player, rolls the dice again to determine the number of spaces the player has to move.
- Then the game goes clockwise
EXPERIENCE
Joy & Excitement- when a player doesn't get his with any obstacle
Competition - When a player is ahead of the other players
Anger - When a player gets hit with so much obstacles
Aggressiveness - Having to go back a course.
Game
Rules:
1.
To begin the game, each player rolls a
die. Highest goes first, clockwise rotation follows.
2. When a player lands on a black hole, the
player rolls again and goes in the reverse direction.
3. When player lands on space station, they enter
space station.
4. While present in the space station, the
player(s) are immune to black holes.
5. While present in the space station, the player
can choose to place a new temporary black hole, or roll to exit. The exit point corresponds to the die value
rolled. The value of the black hole is
double the roll of die.
6. When landing on black hole gun, the player
can choose to place a black hole and send a player or group of players back, or
use the gun on himself. Using the gun on
himself gives the player another turn.
7. When landing on pirates, your next turn is
skipped.
8. When landing on hyperspace, you move again
the amount shown on the die.
9. When landing on alien pirates, you move in
the reverse direction 3 times the amount shown on the die.
10. If a player gets black holed while on
pirates, they gain back their turn but have to roll the die to see how many
spaces to go in the reverse direction.
11. When landing on hyperspace and the player is
moving in the reverse direction, no effect is shown.
12. All subsequent actions that result from a
player must be performed immediately.
13. First person to cross the start line
wins.
14. Players can go in a reverse direction from
the start, and they must still perform a full cycle to win.
Changes
Made:
1. Can go backwards from the start.
2. When black-hole'ed on pirates you get your
turn back.
3. No effect on a negative hyperspace.
4. Use black hole on yourself to gain a turn.
5. All black holes impact all players on the square.
6. Changed the black hole cannon to allow players
to launch at other players.
7. Changed the black hole cannon to now deal
double value on die.

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