Sunday, August 11, 2013

Week three (3)

Name of the Game : Space Pirate
 Space Pirate is a navigation course through space and there is a lot of obstacle a player come across when navigating. 

  1. The core mechanic/ Action :moving
  2. How is it interactive :The player need to navigate through a course
  3. Goal of this game is to make the player feels happy when he/she finish the course
  4. The challenge is how the player over come the obstacles.




ACTION
                Navigation through Space

GAME PLAY



  1. Each has a turn to roll a dice, The the player with the highest number on the dice being the game.
  1.  The same player, rolls the dice again to determine the number of spaces the player has to move.
  1. Then the game goes clockwise
              

EXPERIENCE

              Joy &
Excitement- when a player doesn't get his with any obstacle
              Competition - When a player is ahead of the other players
              Anger - When a player gets hit with so much obstacles
             Aggressiveness - Having to go back a course. 





Game Rules:
                  1.  To begin the game, each player rolls a die. Highest goes first, clockwise rotation follows.
                  2.  When a player lands on a black hole, the player rolls again and goes in the reverse direction.
                  3.  When player lands on space station, they enter space station.
                  4.  While present in the space station, the player(s) are immune to black holes.
                  5.  While present in the space station, the player can choose to place a new temporary black hole, or roll to exit.  The exit point corresponds to the die value rolled.  The value of the black hole is double the roll of die.
                  6.  When landing on black hole gun, the player can choose to place a black hole and send a player or group of players back, or use the gun on himself.  Using the gun on himself gives the player another turn.
                  7.  When landing on pirates, your next turn is skipped.
                  8.  When landing on hyperspace, you move again the amount shown on the die.
                  9.  When landing on alien pirates, you move in the reverse direction 3 times the amount shown on the die.
                  10.  If a player gets black holed while on pirates, they gain back their turn but have to roll the die to see how many spaces to go in the reverse direction.
                  11.  When landing on hyperspace and the player is moving in the reverse direction, no effect is shown.
                  12.  All subsequent actions that result from a player must be performed immediately.
                  13.  First person to cross the start line wins. 
                  14.  Players can go in a reverse direction from the start, and they must still perform a full cycle to win.
                 
Changes Made:
                  1.  Can go backwards from the start.
                  2.  When black-hole'ed on pirates you get your turn back.
                  3.  No effect on a negative hyperspace.
                  4.  Use black hole on yourself to gain a turn.
                  5.  All black holes impact all players on the square.
                  6.  Changed the black hole cannon to allow players to launch at other players.
                  7.  Changed the black hole cannon to now deal double value on die.


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