Intro : A group of warriors are attacking Adolf Squirrels main castle, there goal is to kill him and free all the slaves, but you need a special weapon to
kill him, the weapon will glow red.
When moving rooms : 1-3 nothing, 4 squirrels on roids attack,5 you find some ale, you find a candle.
Outside, protecting the entrance:
You see a large wall which blocks your path. On the wall reads the words:
The key exists inside your head
Use the key to paint me red
but beware of what you spurn
for what was taken shall be returned.
The party can get blood from anywhere, but the wall must be painted with blood. From wherever the blood
was taken, that creature appears and the party must fight. If was taken from some villager, a villager must be fought.
The door opens afterwards.
Room 1 : A group of 10 squirrels attack you, they are standing under a very large chandelier, if one of you hit the rope that is holding it up
it will do a lot of damage to the squirrels.
Room 2: The door to the next room has a riddle on it. It has to be solved in order for the door to open. The riddle is: "What is hairy, has a
tail and is a nazi?" Adolf Squirrels is the answer.
room 3: On one side of the room you see a large, mysterious door.
Above the door reads the words: "The password is Squirrel".
Every time someone says "squirrel" a random enemy attack and/or a trap is triggered.
The key is to get the door to say "squirrel". Inside this room, you find the an oversized acorn. It appears to be glowing.
room 4: You see Adolph squirrel seating on his mighty throne with 10 armoured squirrels standing around him. The only way to get to him is to kill
all the squirrels first, remember the Adolph squirrel can only be damaged by the player holding the acorn. This acorn can be passed around.
The player holding the acorn takes significantly less damage from Adolf Squirrels. The acorn prevents damage from mini squirrels.
room 5: There is a bunch of chests, loot and other rewards.
On the walls there are paintings and other artwork of 4 massive, destructive squirrels. The players are to assume it's just some false-gods.
Upon further inspection, it turns out Adolph squirrels was tasked to keep these titan squirrels from rising. He can't do that anymore, as he's dead.
Oh snap.
Adolf squirrel : health = 20 amour = 10 damage = 5
Abilities: Has the ability to temporally disable the magic acorn, and damage the player holding it (encourages players to pass it around).
At 25% health, he pumps himself full of nazi roids, taking half damage and dealing double damage from here on out.
At any time, can spawn mini squirrels which attack and die after 2 (or X many) rounds.
squirrel: health = 10 amour = 0 damage = 2

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