Thursday, September 19, 2013

Week 8


Save the Princess Squirrel

The game map consist of location namely, every area is used to define  a level that literally physically, coexists among multiple levels in that the player progress from one level on to other simply by using the game physics.


Locations
1. Fire
2. Ocean
3. Squirrel
4. Woodland
5 Ice
6. Swamp

Despite coexisting spatially each area present its own rewards and challenges. Access to areas is often designed to require learning and progression gained from other areas. An area that serves as the only direct access to journey on to save the princess.



Game Type: Race to rescue the princess squirrel, you have to beat the enemy at the end before you get to the princess. You also have to pick up items and build up your stats to beat the boss

Map Type: While walking through forest squirrels can attack you. When entering building and tunnels things can also attack you. But in the builds and the tunnels there are also weapons that the player can pick up. The game map is  a way to easily describe a possible scenario / map where a player navigate to rescue the princess. According to the specific context  and purpose of the session or part of the map  various game modalities and rules can then be created.

Movement : Dice roll times movement speed

In certain location certain monster will attack you. For example in the fire location the fire squirrel can attack you

There is a DM to control the game but can only follow game rule and not the changes the rule

Stats: 
ATK
Health
Speed

Starting class: Everyone starts with OATK, 10H OS

Adding to health +5
Adding to speed ATK +2
Player gets to add twice

Example player 1: 2ATK
                               10H
                               1S

Objects:  Dagger + 1ATK
                Bronze Sword :  2ATK
                Rune Sword : 5ATK
                 Health Position : Restore all Health
                Nike Shoes : + 4SPD

Enemies: Ocean Squirrel : 1ATK , 10H = 1 point
                Fire Squirrel : 4ATK, 40H = 4 point
                Swamp squirrel : 2ATK, 20H = 2 points
                Ice Squirrel: 5ATK, 50H = 5 points
                Woodlands Squirrel : 1ATK, 10H = 1 point
                Big Enemy Squirrel : 10ATK, 20H

Every time a player takes his turn within area there is a certain chance that he will attacked


Fire : 1- 6
Woodland : 1- 4
Ocean: 1- 4
Ice : 1 - 6
Squirrel : 1- 4
Swamp: 1- 4, dice roll

Player get to pick in clockwise where to start

Fountains give you health and you get health by the amount you roll

The princess is in the middle of the map but the player has to go through the hard parts of the map to get there first and there is a enemy there that player has to kill which is really op. So if the player has not got enough items or levels he will not last long.



           



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