Thursday, September 19, 2013
Week 8
Save the Princess Squirrel
The game map consist of location namely, every area is used to define a level that literally physically, coexists among multiple levels in that the player progress from one level on to other simply by using the game physics.
Locations
1. Fire
2. Ocean
3. Squirrel
4. Woodland
5 Ice
6. Swamp
Despite coexisting spatially each area present its own rewards and challenges. Access to areas is often designed to require learning and progression gained from other areas. An area that serves as the only direct access to journey on to save the princess.
Game Type: Race to rescue the princess squirrel, you have to beat the enemy at the end before you get to the princess. You also have to pick up items and build up your stats to beat the boss
Map Type: While walking through forest squirrels can attack you. When entering building and tunnels things can also attack you. But in the builds and the tunnels there are also weapons that the player can pick up. The game map is a way to easily describe a possible scenario / map where a player navigate to rescue the princess. According to the specific context and purpose of the session or part of the map various game modalities and rules can then be created.
Movement : Dice roll times movement speed
In certain location certain monster will attack you. For example in the fire location the fire squirrel can attack you
There is a DM to control the game but can only follow game rule and not the changes the rule
Stats:
ATK
Health
Speed
Starting class: Everyone starts with OATK, 10H OS
Adding to health +5
Adding to speed ATK +2
Player gets to add twice
Example player 1: 2ATK
10H
1S
Objects: Dagger + 1ATK
Bronze Sword : 2ATK
Rune Sword : 5ATK
Health Position : Restore all Health
Nike Shoes : + 4SPD
Enemies: Ocean Squirrel : 1ATK , 10H = 1 point
Fire Squirrel : 4ATK, 40H = 4 point
Swamp squirrel : 2ATK, 20H = 2 points
Ice Squirrel: 5ATK, 50H = 5 points
Woodlands Squirrel : 1ATK, 10H = 1 point
Big Enemy Squirrel : 10ATK, 20H
Every time a player takes his turn within area there is a certain chance that he will attacked
Fire : 1- 6
Woodland : 1- 4
Ocean: 1- 4
Ice : 1 - 6
Squirrel : 1- 4
Swamp: 1- 4, dice roll
Player get to pick in clockwise where to start
Fountains give you health and you get health by the amount you roll
The princess is in the middle of the map but the player has to go through the hard parts of the map to get there first and there is a enemy there that player has to kill which is really op. So if the player has not got enough items or levels he will not last long.
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment