Monday, September 23, 2013

Week 9




Puzzle design

Inspiration 
- Logic Puzzle using a chess board
- Mathematical puzzle
- Picture puzzle such as sliding puzzle like the fifteen puzzle
- Word puzzle such such as anagram, crosswords, word searches and cipher

Simplification 
-

Design Specification 

- Grid
- Move by shading a grid with a number selected to  create a path to the exit
 - Goals is to make sure the shaded portion create a path to the exit, if not the player lose.

Construction Set

- Game design was a tweak from the suduko game.
- Level design by adding more grid and more number to make it complex
- Players advance to next  level by finishing the previous level.


Levels 

- There are three levels to this game, beginners, intermediate and advance.

Sequence 
- Linear
- Zigzag
- Semi-linear

Testing 

- By running it in iteration on every stage 

Presentation

- The game is presented on a paper with the instruction, the rule and how to play. 


Rules

- Solving the oath to the exit can be rather tricky, by the rules of the game are quite simple.
The puzzle is a grid of four by four for beginners and twenty four by twenty-four for advance level.

- The objective of this game is, there is random numbers from 1 to 9 in random cells where a player has to pick any number and shade the cell according to the number selected.

- Solving the puzzle does not require knowledge of mathematics, simple logic suffices. Several digits have randomly been entered based on that to create a path to exit.

- A good puzzle has many number of solutions.





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